Visual testing


Hello again!


Truth be told— I haven't been working hard on the game as I should have. I have been more stuck with just making a pack of assets to build upon. Safe to say that the side project which I'm working on so far does seem good enough for the aesthetics I'm going for. 

Currently I'm working on just making low poly models from my drawings. Literally monke-braining with Blender. 

Here's some screens with a full-bright/unlit shader:



After I'm done with filling the apartment with all the... apartment-y stuff, I'll get working on putting some actual shading innit bruv. 

This isn't IOH yet, but a smaller game which I'm using to build up to it. 


While I work on this, I also do just regular drawing/sketching on ig: Instagram

and if you feel like supporting me: ko-fi

Thanks for reading!

Get In Our Headlights (Concept)

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